Post by From Dreads Journal on Jul 25, 2005 14:23:47 GMT -5
If you didn't catch it already, I posted in the Scars and Such thread about a 1v4 match on Burial Mounds that I won earlier today in training. The point was that out-thinking and maneuvering an enemy can be the winning factor even when outnumbered and outgunned. There is just too much "power weapon" debate in this community to not mention this. Tactics can beat superior weaponry. Combine the weaponry w/ the tactics...and things just get scary. That is our mission.
In this particular game, my goal was to play like a guerrilla fighter in the jungles of Vietnam. Stay low, see them first, find their weakness. Hit fast, get out and hide, wait for them to mobilize, isolate a target and hit again.
It is an infuriating thing to stop as a defense. It's like constantly being stung by a hive of bees. It works wonders as an offense.
I knew my only advantage was that I was harder to spot, and that since they had all the weapons they would be over confident. Staying in scope or on turrets longer than usual, spreading out, etc. Granted, this wouldn't have been good enough to beat a good team , because they would have more discipline, but that is exactly the point. I want us to be a good enough team to use moves like these, and be able to defend against them.
By shifting my weaponry, method and timing of attack, I was able to catch them off guard. My goal was to always kill one before I died to keep my lead intact. It worked
Now another thing I have been noticing. Lately I have been doing really well in 3 plots.
Game one
Game two
I didn't rack up the kills, I rack up on time. In each game I played the exact same strategy. Find weapons you are good with near your base of operation, find numerous positions from which to attack within your base, wait for an attacker to come and get in the plot, then pounce on him and take it back.
It is a great ambush. On Sanctuary I ducked down behind the wall near the ramp up from the shotgun well. I could see just over the middle platform side the knees of any attackers coming up the BR side ramp and had a good view from the front of the base, but they couldn't see me unless they scanned the ground...how many times do you look at your feet?
As soon as the flag started changing hands, I ambushed with the smg/plasma rifle combo. They were dead before they even saw me. Reclaim territory, hunker down and wait until they do it again.
I used the same weapons on Turf and hid among the boxes to control the warehouse square. Every time they came I was in a slightly different spot so their grenades didn't hurt me. Eventually they sent two men to my territory, giving me a double kill. I lost in when they sent three, but took two with me.
The power of this is that one man who actually studies a specific terrain can control it effectively alone. Imagine one player like this in the warehouse, two trained to the scarab (one with sniper/BR, the other with brute plasma/smg to watch the flanks), and one holding the rooftops above the tent with bruteshot/BR or the PP/BR combo?
Ouch.
That is the goal. Tactics + control = dominance. Pay attention as you play and try out specific drills like this for yourself when you can in practice and share with us here on the forum.
Dread
In this particular game, my goal was to play like a guerrilla fighter in the jungles of Vietnam. Stay low, see them first, find their weakness. Hit fast, get out and hide, wait for them to mobilize, isolate a target and hit again.
It is an infuriating thing to stop as a defense. It's like constantly being stung by a hive of bees. It works wonders as an offense.
I knew my only advantage was that I was harder to spot, and that since they had all the weapons they would be over confident. Staying in scope or on turrets longer than usual, spreading out, etc. Granted, this wouldn't have been good enough to beat a good team , because they would have more discipline, but that is exactly the point. I want us to be a good enough team to use moves like these, and be able to defend against them.
By shifting my weaponry, method and timing of attack, I was able to catch them off guard. My goal was to always kill one before I died to keep my lead intact. It worked
Now another thing I have been noticing. Lately I have been doing really well in 3 plots.
Game one
Game two
I didn't rack up the kills, I rack up on time. In each game I played the exact same strategy. Find weapons you are good with near your base of operation, find numerous positions from which to attack within your base, wait for an attacker to come and get in the plot, then pounce on him and take it back.
It is a great ambush. On Sanctuary I ducked down behind the wall near the ramp up from the shotgun well. I could see just over the middle platform side the knees of any attackers coming up the BR side ramp and had a good view from the front of the base, but they couldn't see me unless they scanned the ground...how many times do you look at your feet?
As soon as the flag started changing hands, I ambushed with the smg/plasma rifle combo. They were dead before they even saw me. Reclaim territory, hunker down and wait until they do it again.
I used the same weapons on Turf and hid among the boxes to control the warehouse square. Every time they came I was in a slightly different spot so their grenades didn't hurt me. Eventually they sent two men to my territory, giving me a double kill. I lost in when they sent three, but took two with me.
The power of this is that one man who actually studies a specific terrain can control it effectively alone. Imagine one player like this in the warehouse, two trained to the scarab (one with sniper/BR, the other with brute plasma/smg to watch the flanks), and one holding the rooftops above the tent with bruteshot/BR or the PP/BR combo?
Ouch.
That is the goal. Tactics + control = dominance. Pay attention as you play and try out specific drills like this for yourself when you can in practice and share with us here on the forum.
Dread