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Post by angryanarchist on Jul 16, 2005 2:23:50 GMT -5
Picture this scenario. The Bomb Guy is heading into the base. He or another one of his teammates killed you. There is nobody immediately there and they scored because you tried to kill all of them and acted over-confident. In fact if you would have told your team what was happening before you engaged then, with those precious seconds, by the time you would have died other members would be right there ready for the attack. Of course it always helps to make sure all sides of your base are covered in some way.
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Post by axis001 on Jul 16, 2005 2:40:14 GMT -5
you make a good point Angry in skirmish and BTB u have the liberty of choseing enggaments to fit u not run in guns a blazing
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Post by Dreadlife on Jul 18, 2005 8:38:40 GMT -5
Not to metntion that the more info you give your team the better picture they have of the battlefield and can make informed decisions about what they need to do at any given time. A good rule of thumb is to always assume you will lose an engagment. Let your team know what is coming through your position. Then, if they see you die, they know to move that way and if you win the fight, you can always just say "Never mind, he's dead."
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Post by socomvitus on Jul 18, 2005 12:01:27 GMT -5
Communication is the key. like last Night when we were playing team slayer Dread told me there was an invisible guys headed right towards my back. If Dread didn't help me there that guys wuld of had a happy assassination.
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Post by Dreadlife on Jul 19, 2005 18:31:54 GMT -5
*tips hat*
All in a days work.
Honestly, those are some of the best game moments for me, when I keep teamates alive or secure an objective because we communicated and coordinated. It's a damn good feeling.
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