Post by Dreadlife on Jul 12, 2005 22:59:19 GMT -5
Heres the situation:
The game is team slayer on Lockout. We spawn in the sniper tower. What do we have immediate access to?
One man spawns high and is a designated shooter so he calls "sniper" and immediately grabs it to scan the BRs that spawn on the opposite tower and the grav lift...after grenading the fusion cores to make sure he isn't exposed of course. He can now cover the maps only distance threats to deny them from the other team.
His partner is a midrange player and spawns in the low underneath room. He gets the plasma rifle to dual with his smg and prowls the middle level watching the courtyard jump.
The remaining two men must secure one of two weapons immediately. We need to get either the shotgun or the sword. It depends on personal preference, but you should be able to get either one. Both leave you exposed, but that's why you send two men for insurance. They have to fight their way back to the sniper tower which is hopefully still being held.
Now we have options. Hold this point and wait for the rush, or keep the sword and sniper at home and send the other two dualing to draw them out and collect the BRs and plasma pistol for the combo. With that armament, the team could cover the entire map.
Next comes the movement. You can at any time move to the BR tower across the map in a matter of seconds, send two men there and two to the lift (great it you control both BRs to watch the outside and shotgun and sword at each position for close range work), or hold this position. Even better, you can constantly rotate around these positions and come back to the sniper tower to get more ammo as the sniper runs low. Not only that, but you have numerous flanking options as well. The long hallway to your right is no threat, the BR tower is untenable, and the lift room and surrounding is easily assault able.
You will lose men along the way, but if you take every fight 2-3 or 2-4 your way, you will always maintain the initiative and thus the advantage.
If you do lose the position, you can almost bet on one of two things happening. Either A.) the team that just ousted you will attempt to hold the same position with the same weapons (which we should have a counter play for after facing it so many time in practices) until we crack their defense, or B.) they are so pissed off at us that the run around in confusion trying to get vengeance and we calmly resume control of the game with material superiority.
The game is team slayer on Lockout. We spawn in the sniper tower. What do we have immediate access to?
One man spawns high and is a designated shooter so he calls "sniper" and immediately grabs it to scan the BRs that spawn on the opposite tower and the grav lift...after grenading the fusion cores to make sure he isn't exposed of course. He can now cover the maps only distance threats to deny them from the other team.
His partner is a midrange player and spawns in the low underneath room. He gets the plasma rifle to dual with his smg and prowls the middle level watching the courtyard jump.
The remaining two men must secure one of two weapons immediately. We need to get either the shotgun or the sword. It depends on personal preference, but you should be able to get either one. Both leave you exposed, but that's why you send two men for insurance. They have to fight their way back to the sniper tower which is hopefully still being held.
Now we have options. Hold this point and wait for the rush, or keep the sword and sniper at home and send the other two dualing to draw them out and collect the BRs and plasma pistol for the combo. With that armament, the team could cover the entire map.
Next comes the movement. You can at any time move to the BR tower across the map in a matter of seconds, send two men there and two to the lift (great it you control both BRs to watch the outside and shotgun and sword at each position for close range work), or hold this position. Even better, you can constantly rotate around these positions and come back to the sniper tower to get more ammo as the sniper runs low. Not only that, but you have numerous flanking options as well. The long hallway to your right is no threat, the BR tower is untenable, and the lift room and surrounding is easily assault able.
You will lose men along the way, but if you take every fight 2-3 or 2-4 your way, you will always maintain the initiative and thus the advantage.
If you do lose the position, you can almost bet on one of two things happening. Either A.) the team that just ousted you will attempt to hold the same position with the same weapons (which we should have a counter play for after facing it so many time in practices) until we crack their defense, or B.) they are so pissed off at us that the run around in confusion trying to get vengeance and we calmly resume control of the game with material superiority.