Post by Dreadlife on Jul 12, 2005 22:48:04 GMT -5
The following might read like "Things I Knew Years Ago" weekly, but if not, you may enjoy the following general tips.
We all know that you can't predict or control everything in Halo. You can't know the game-type, the map, the spawns. All you can do is adapt, think on your feet, gain board control and weapon superiority and win the game.
Huh? Thats a lot to do in a 5:00 minute video game, but that is exactly what we have to do to be a victorious clan.
At a certain level, it becomes less a game of skill as it does a game of allocation and tactics. Let's take it to that level.
The initiative[/u]
The most important aspect at the beginning of the game is initiative. If you have followed any of my posts before in the Double Team sections, you will have noticed that I place allot of emphasis on the first fight.
Why? Because it can win or lose the game for you, every time. If you are playing a good team with a plan and you let them get the weapons and the position they need to dominate you, the WILL dominate you. If you are that team, however, it feels damn good.
The hard thing about this, especially in Slayer games, is that you have absolutely no idea where you will spawn in. This means you have to be ready to fight literally from any position on the map. Of course, if you are anything like me, you have played this game 1million times since Nov. 9 and know most of these maps in your sleep.
Know what weapons you have available. Think about the weapons you want to have at that moment in the game. Think about how to get there. And then it gets tricky. Think about what weapons are available to the other team upon their most probable spawn. They are probably across the map from you. Where may you hit resistance, going for the sword, the rockets, the battle rifle? Once I WIN that first fight, where am I going next?
It never stops until the game is over. When you are on fire thinking like this, you feel like you can't die and you score a triple kill - flag grab - game over.
Now carry that concept into a team context. In order to succeed, the team should be able to spawn, get the weapons they are comfortable with that fit into the scheme the team is running, radio their load-out and get to the preferred position for that map.
If you can do this successfully, win the first fight, collect the superior weaponry and move to control the board throughout the fight, you will probably be successful.
That is maintaining the initiative. You get up, you don' let up, you win.
This take us to the next concept:
Direct attacks en masse[/u][/i]
Sometimes you lose the initiative. The other team wins that fight and gets to a superior position. At this point, a major disciplinary step has to occur.
"The attack must be carried out with sufficient force to guarantee its success. Under no circumstances must a direct attack be carried out unless there is absolute certainty in one's own mind that it will succeed, since failure in such cases means disaster."
If the other team has the superior position, you DO NOT rush in Clint Eastwood style and try to rampage your way into a Killtrocity. Especially when you are taking on a sniper, sword, shotgun and rocket launcher. You will lose, every time. It's a meat grinder. Be a part of the meat grinder instead of a victim.
Analyze the position, find a weakness, and exploit it. Does that sniper wander away from the rest of the team? Thats when you send 2 men to take him out. Did the rocket man go for more ammo? Might be time to hit the flank. Always have a plan, don't just throw live away "praying" you get lucky and take their position. Even if you do, you probably lose 3 men doing it, they spawn together, come wipe your lone man out and get all the weapons back.
Don't assault a position until you think you have a reasonable chance of taking it and holding it for your team.
Don't allow yourself to be outnumbered. Stay in covering range of a team mate at all times so that you can support each other. If you spawn away from the rest of the team, take the path of least resistance and rejoin us as you can, don't hero it into the other team and give them another two or three kills as you spawn alone.
Just some thoughts for today.
We all know that you can't predict or control everything in Halo. You can't know the game-type, the map, the spawns. All you can do is adapt, think on your feet, gain board control and weapon superiority and win the game.
Huh? Thats a lot to do in a 5:00 minute video game, but that is exactly what we have to do to be a victorious clan.
At a certain level, it becomes less a game of skill as it does a game of allocation and tactics. Let's take it to that level.
The initiative[/u]
The most important aspect at the beginning of the game is initiative. If you have followed any of my posts before in the Double Team sections, you will have noticed that I place allot of emphasis on the first fight.
Why? Because it can win or lose the game for you, every time. If you are playing a good team with a plan and you let them get the weapons and the position they need to dominate you, the WILL dominate you. If you are that team, however, it feels damn good.
The hard thing about this, especially in Slayer games, is that you have absolutely no idea where you will spawn in. This means you have to be ready to fight literally from any position on the map. Of course, if you are anything like me, you have played this game 1million times since Nov. 9 and know most of these maps in your sleep.
Know what weapons you have available. Think about the weapons you want to have at that moment in the game. Think about how to get there. And then it gets tricky. Think about what weapons are available to the other team upon their most probable spawn. They are probably across the map from you. Where may you hit resistance, going for the sword, the rockets, the battle rifle? Once I WIN that first fight, where am I going next?
It never stops until the game is over. When you are on fire thinking like this, you feel like you can't die and you score a triple kill - flag grab - game over.
Now carry that concept into a team context. In order to succeed, the team should be able to spawn, get the weapons they are comfortable with that fit into the scheme the team is running, radio their load-out and get to the preferred position for that map.
If you can do this successfully, win the first fight, collect the superior weaponry and move to control the board throughout the fight, you will probably be successful.
That is maintaining the initiative. You get up, you don' let up, you win.
This take us to the next concept:
Direct attacks en masse[/u][/i]
Sometimes you lose the initiative. The other team wins that fight and gets to a superior position. At this point, a major disciplinary step has to occur.
"The attack must be carried out with sufficient force to guarantee its success. Under no circumstances must a direct attack be carried out unless there is absolute certainty in one's own mind that it will succeed, since failure in such cases means disaster."
If the other team has the superior position, you DO NOT rush in Clint Eastwood style and try to rampage your way into a Killtrocity. Especially when you are taking on a sniper, sword, shotgun and rocket launcher. You will lose, every time. It's a meat grinder. Be a part of the meat grinder instead of a victim.
Analyze the position, find a weakness, and exploit it. Does that sniper wander away from the rest of the team? Thats when you send 2 men to take him out. Did the rocket man go for more ammo? Might be time to hit the flank. Always have a plan, don't just throw live away "praying" you get lucky and take their position. Even if you do, you probably lose 3 men doing it, they spawn together, come wipe your lone man out and get all the weapons back.
Don't assault a position until you think you have a reasonable chance of taking it and holding it for your team.
Don't allow yourself to be outnumbered. Stay in covering range of a team mate at all times so that you can support each other. If you spawn away from the rest of the team, take the path of least resistance and rejoin us as you can, don't hero it into the other team and give them another two or three kills as you spawn alone.
Just some thoughts for today.